We realise that not everyone can make it to the Bristol VR Lab Afternoon Seminar events so we have recently started recording them for the people who can’t make it and for those who want to rewatch the talks. Right now you can watch the Medtech Afternoon Seminars 6.0 talks on our YouTube channel or on this page.
Kevin Williams
‘Location-Based VR, and the Commercial Dimension’
With this latest phase of the VR community coming-of-age, and as the dust settles, Kevin Williams – industry specialist on the Out-of-Home entertainment sector, looks at the explosion of interest in VR in a commercial entertainment setting. Charting the rise of VR Arcade, the interest in Location-Based VR, and towards what a future in the commercial entertainment scene could be for the technology, offering his experience in addressing the needs and issues shaping this once overlooked sector.
Kevin Williams, the leading specialist in the international Out-of-Home entertainment sector, founder of the consultancy KWP, working with developers, operators and investors in the field. He also is the publisher of The Stinger Report, covering this fascinating sector. A well known and respected commentator and observer of the industry – especially looking at the latest immersive technology defining this emerging sector. He is the co-author of the book the “Immersive Frontier”, working hard with his co-author to complete the second edition of this part-work. Kevin, is also a prolific presenter & writer on the scene, with a column in VRFocus and numerous features in the trade media.
Paul Collimore, Immotion Group
Immotion Group brings together world-class CGI experts, award-winning content creators, amazing storytellers and state-of-the-art motion platform technology to provide customers with immersive ‘out-of-home’ experiences.
Formed from the merger of Studio Liddell – a Manchester-based CGI studio, and C2K – Los Angeles based filmmakers, Immotion combines over 40 years of experience in storytelling, content creation, advertising, art direction and communications.
Stephen Dinehart IV
‘Forming Perception’
Art in this time has a power like never before, to actively manifest, manipulate and otherwise pervert the very nature of perceived reality. Using the powers of virtual reality, parties can in fact shape the reality in which we perceive ourselves to live. Here we address this structure of radical new art form, it’s roots and implications.
Stephen E. Dinehart IV is an industry leading technologist, game maker, screen writer, mixed-reality developer and the original ‘Narrative Designer’ trained at USC School of Cinematic Arts. His works range from lands for major theme parks, VR for music festivals, mobile and AAA video games to interactive and brand development for Toyota, NBC Universal, Saathci & Saatchi, Warner Brothers, Marvel and Nintendo. Dinehart has worked with franchises and characters ranging from Mario Kart and Batman to Harry Potter and Lord of the Rings. Learn more @ narrativedesigner.com