by Dan Page | Mar 4, 2020 | Blog
Bristol VR Lab’s Dan Page took a little time to chat to resident Mark Date about his startup Rendar.org. Here’s what went down: Dan – Hi Mark, can you tell us a bit about what you’re up to at Bristol VR Lab? Mark – I recently co-founded Rendar.org. We’re...
by admin | Oct 11, 2018 | Blog
We realise that not everyone can make it to the Bristol VR Lab Afternoon Seminar events so we have recently started recording them for the people who can’t make it and for those who want to rewatch the talks. Right now you can watch the Medtech Afternoon...
by admin | Oct 11, 2018 | Blog
Facial AR Remote is real-time facial motion capture solution, allowing the user to record their expressions using an iPhone X mounted on their face. This doesn’t come without its DIY tricks. We ended up using an Airsoft helmet with a universal attachment located on...
by admin | Oct 11, 2018 | Blog
Even after two years since its launch in 2016, the Microsoft Hololens is still really impressive. Mainly because not much progress has been made in this area since then. Sure, the Magic Leap One was introduced quite recently and it does have a larger FOV than the...
by admin | Oct 11, 2018 | Blog
Over the past few weeks, our Interns has been focusing on incorporating networked motion capture from Axis Neuron into our multiplayer in-house VR game, Salvaged. This was no easy task, as data from the Axis Neuron application had to stream into Unity and onto the...
by admin | Oct 11, 2018 | Blog
We have more HTC Vive Trackers then we know what to do with, so we started attaching them to our gloves, shoes and Nerf guns. VIVE Trackers can bring any real-world objects into a virtual environment just by attaching it somehow, even a rubber band works! If you have...