Opportunities

Current Opportunities

Funding:

Virtual beings grant – $1k-$25k, 1st September deadline

The virtual beings ecosystem is just getting started but already it is garnering a huge amount of excitement. We believe that virtual beings will be the next OS, and the first OS to be built up by a community – creating a virtual beings OS will require developers all over the map – across character and personality, AI, games, social media, IoT and artists!

VR/AR Submissions now Being Accepted for the Busan International Film Festival – 31st August deadline

Third Flame Open Call – £50k for five projects

The FLAME project is ready for its 3nd Open Call! The Open Call was officially announced at NEM Summit on 22nd/23rd May 2019 and will open on 9th August 2019. The application process will close at the beginning of November 2019.

This call solicits for 3rd party projects to explore edge experiences considering consumer’s desire for personalised, localised and interactive media content delivered through current and emerging human-computer interfaces used in outside spaces or between outside and inside spaces. The 3rd party projects will demonstrate the utilisation and value of FLAME service design patterns for orchestrating media services. FLAME is seeking innovative use of the patterns as a key part of the evaluation criteria for proposals, whether projects are seeking incremental service delivery for today’s devices and transformative solutions based on services and devices for augmented and mixed reality.

West of England Health Innovation Programme, applications close 11th August

An intensive, fully-funded, four-day personal development course, our Health Innovation Programme has been running since 2015, delivering high quality coaching, mentoring and personal development support.

The next round of the programme will run on the 3rd, 4th, 7th & 11th October in The Village Hotel, Swindon. Applications for this programme are open now and will close on the 11th August.

XR4ALL – €10,000 for phase 1 and €40,000 for phase two, deadline – 31st October

XR4ALL launches an open call to attract, select, and provide financial support to third parties to develop new XR solutions
Interactive technologies such as Augmented Reality (AR) and Virtual Reality (VR) are set to transform the ways in which people communicate, interact, and share information.

Unreal Engine/Epic MegaGrants – ongoing

Epic Games has committed $100 million to support game developers, enterprise professionals, media and entertainment creators, students, educators, and tool developers doing amazing things with Unreal Engine or enhancing open-source capabilities for the 3D graphics community. Show us your projects and you could earn a financial grant to help fuel your success!

Jobs:

Zubr Studio Coordinator

We are actively looking for candidates with experience/skills in Production and Studio Management for our new Studio Coordinator role, which is being created to alleviate our Directors’ workload. As a small company, we require a candidate who is happy to work flexibly across multiple different roles as they would be defined in larger companies and productions. The Studio Coordinator will fill a role helping us across different areas of work: General studio coordination, company administrative tasks, and project management.

For this position, we are interested to hear from candidates with previous experience in Studio, Film, TV or Games Production looking to move across into the exciting world of AR and VR. No prior experience in our industry is necessary, and training will be provided. We are looking to fill this role at Zubr HQ; as such, remote or freelance work would not be suitable.

Initially the role will be a full time, 12 month contract, following a 2 month probationary period – but it is our intention to make the role permanent for the right candidate. Salary is dependant on experience and suitability to the role.

We are excited to meet our candidates for what will be an incredibly unique and rewarding role. Good luck!

Example responsibilities for this role:
Overseeing project management and productivity within the studio
Carrying out general admin tasks delegated by the MD; such as processing business expenses, taking minutes and managing software licenses
Coordinating staff calendars and task lists in accordance with budget and timescale constraints
Liaising with suppliers and clients to help coordinate deliverables
We have identified the following beneficial skills, but please still apply if you are lacking any of these and think you are suitable.

Great at working with other people, managing several tasks at once and being super-organised
IT/Software literate: Perhaps with knowledge of packages such as Google Docs/Sheets, Trello, Slack, Teamweek, WordPress, Xero, GitHub
Tech-savvy: You can handle smartphones and apps, PCs and Macs
Basic knowledge of general creative industry practices: Adobe Suite, photo/videography, media management, social media etc.

HTC Developer Relations Engineer

Reporting to the Head of Engineering Europe, this role will have a minimum of 3 years of related professional experience and will focus on leading technical support for developers in Europe. You will act as the technical liaison between internal teams and third-party developers, helping to provide access to education, tools and resources that enable them to create software and applications across Vive hardware and platforms in all content verticals. You will become a subject matter expert on all relevant development topics to drive the creation of innovative experiences and high-quality content through the developer community.

Responsibilities

  • Act as the technical liaison between internal teams and third-party developers.
  • Represent developer requirements to help guide our platform product roadmap.
  • Engage with product and engineering teams to improve our tools and processes.
  • Create developer facing guides, tutorials, sample code, and documentation.
  • Support developers with SDK integration, code assistance, and porting.
  • Contribute regularly to the Developer Blog and Community Forums.
  • Support the distribution of new hardware, SDK’s, tools and development kits to developers and manage feedback
  • Host internal training sessions and technical briefings as required
  • Deliver technical talks at events including developer meetups and webinars

Person Specification

Skills, Abilities, Experience:

  • Over 3 years of experience as a developer with a focus on XR and mobile technologies
  • Degree in computer science /programming or similar
  • Programming experience with content engine technology (e.g. Unity, Unreal, in-house)
  • Programming experience with C# or C++ coding for 3D graphics
  • Understanding of 3D graphics rendering pipelines
  • Experience in profiling and performance optimization of applications
  • Understanding of developer segmentation and ecosystem and how to effectively engage with and support leading content creators
  • Active member in developer user groups and engagement with groups driving development efforts
  • Ability and willingness to travel up to 20% of your time including to partner sites, as well as to events with significant developer audiences.

Personal attributes:

  • Excellent documentation and presentation creation skills
  • Excellent oral, written and public presentation skills
  • Ability to work well within a team is a must
  • Self-motivated and confident working in a fast-moving environment
  • Great interpersonal skills

 


Past Opportunities

Research Fellow Audience Research and Immersive Technology, University of South Wales – Faculty of Creative Industries– 21st May deadline

The University Of South Wales (USW) Group is a major player in UK higher education with more than 30,000 students from 120 countries. Within the United Kingdom, USW is unique in the breadth of its role, encompassing a modern university and two subsidiaries in Wales’s national conservatoire, the Royal Welsh College of Music & Drama, and The College Merthyr Tydfil.

The USW Faculty of Creative Industries is one of the largest providers of creative education in the UK with over 2500 students studying across a portfolio of over 30 undergraduate and postgraduate courses, all contained within a campus in the heart one of the country’s most vibrant and creative cities.

Working in partnership with HE and industry collaborators, the Faculty of Creative Industries has been successful in securing a Creative Cluster (https://ceprogramme.com/news/rd-investment-set-to-provide-step-up-for-creative-industries/) award from the AHRCs Creative Clusters Programme and an Audiences of the Future Demonstrator Award (https://www.ukri.org/innovation/industrial-strategy-challenge-fund/audience-of-the-future/#pagecontentid-4) from UKRI…


Immersive Technology Investment Accelerator: phase 2, SME projects – 3rd July deadline

Innovate UK, part of UK Research and Innovation, will award up to £2 million from the Industrial Strategy Challenge Fund’s Audience of the Future programme. This is for immersive technology research and development (R&D) projects.

This investment accelerator competition is for UK-based micro, small or medium sized enterprises (SMEs) who are looking for grant funding and who want to establish an equity relationship with a UK venture capital firm.

The competition aims to encourage investment in innovative immersive technology companies. These companies can be engaged in:

  • immersive content production
  • the delivery of new immersive products, services or platforms
  • or the development of novel immersive software, hardware or devices

We recognise the potential value of creative companies who are supporting innovation through immersive technologies across a range of industries.

Companies can apply for simultaneous grant funding and private investment to cover their total eligible project costs.

This competition closes at midday 12pm UK time on the deadline stated.

Your project’s total eligible costs must be between £150,000 and £300,000.

This competition is a component of the £33 million ‘Audience of the Future Challenge’ funded through the UK government’s industrial strategy. Despite the growth of the immersive technology market, the finance and investment ‘ecosystem’ is undeveloped, particularly for early stage companies that need seed funding to support R&D and grow. This competition aims to address this by:

  • encouraging early-stage private investment in innovative immersive content, products, platforms, services, software and hardware, to give companies greater confidence that investment will continue after the project funding
  • giving management teams more time to run the business rather than continually chasing investment
  • removing the need to find match funding
  • giving companies direct access to investment partners’ commercial skills, knowledge and market opportunities

Your project must deliver innovation in one or more of the following areas:

  • the creation and capture of future value from the production of immersive content, intellectual property (IP) or experiences through the adoption and implementation of immersive technology
  • the development of tools, products, platforms or services for the creation, delivery or distribution of immersive content
  • the development of new software, hardware and/or development methodology that will enable immersive content to be created faster, more efficiently or in new ways

Your project must have the potential to significantly advance the current ‘state of the art’ in the field. The application and market for these innovations can be in any market sector, and within business-to-business (B2B) or business-to-consumer (B2C) markets.

We define ‘immersive’ as technologies that blur the line between the physical world and the digital or simulated world. They create a sense of immersion, surrounding the audience or individual user so they feel completely involved in the experience.

Specific immersive, multisensory or interactive experiences mediated through technologies include:

  • virtual, mixed and augmented reality
  • haptics
  • advanced visualisation
  • other sensory interfaces

The aim of the investment accelerator is to fund innovative high-risk projects and invest in companies that have potential for growth. We will achieve this by working closely with our investor partners. We will assess applications using the standard Innovate UK assessment process, while the investors will use their own assessment techniques.

Both Innovate UK and the investor partner must identify a project as fundable before we can offer a grant. For the investor, this means taking the project forward to the ‘heads of terms’ stage with the applicant by 30 September 2019.

External, independent experts will assess the quality of your application. We will then select the projects to fund, building a portfolio of projectsthat:

  • are high quality
  • address the range of themes as described in the scope
  • represent the potential for return on investment for the company and the UK

We are particularly encouraging new deal flow from the investor partners. SMEs who already have investment from one or more of the investors are also eligible. Preference may be given to first time investments in the event of a large number of high quality applications.

Subject to meeting the quality threshold and reaching ‘heads of terms’ with an investor partner we reserve the right to manage the portfolio to achieve the correct balance of projects and funding.

Investor partners

Learn about our investor partners, their interest in immersive technology and the value they can add to your business. We encourage you to contact the investor partners you are interested in before submitting your application to discuss whether they wish to invest in your company. Read each investor partner description to help you decide which is right for your project.

Specific themes

Your project can focus on one or more of the following:

  • enhancing, extending or transforming the immersive audience experience
  • new immersive content production tools, software and systems
  • VR, AR and other digital technologies to deepen and enrich the immersive experience

Research categories

Businesses that receive grant funding and investment can undertake feasibility studies and industrial research projects. Please see the general guidance to help you decide which category your project fits in.

Projects we will not fund

We will not fund projects that cover:

  • the development of new creative content, no matter how new or cross genre it might be
  • one-off artistic or creative projects
  • projects that are not part of your company’s plan for business growth

Calling the Shorts: Interactive Commissions – 7th June deadline

Focus for Round 2: Gaming, interactive audio experiences and 360 dome projection

Budgets: up to £15k

Number of commissions available (over 2 years): 4 (2 per year)

For the interactive commissions we’re looking to develop ideas and experiences that are, fresh, innovative and that reflect in some way on the experience of living in modern Britain.For this call we are particularly interested in ideas that might explore gaming, interactive audio experiences and 360 dome projection.

READ THE FULL CREATIVE BRIEF HERE>>

READ THE FAQS HERE>>


In-Car Gaming Challenge – 19th May deadline

  • The In-Car Gaming Challenge aims to revolutionise car entertainment
  • International competition to find the best gaming ideas for passenger cars, buses and mobile apps
  • “Immersive gaming” makes it possible to feel totally involved in the game
  • ESL as a cooperation partner

The most desirable luxury commodities in the 21st Century are private space and time. Automated vehicles are designed to offer people precisely that: the car is transformed from purely a means of transport to a private area of retreat. On the way to autonomous driving, Mercedes-Benz as a pioneer is going well beyond purely technical realisation and increasingly placing people at the centre of its deliberations. In the same way as the 1886 Patent Motor Car and its successors revolutionised personal mobility and therefore society as a whole, autonomously driving cars will also bring about major changes. This opens up a wealth of new possibilities in the interior for the car’s occupants to make use of the time gained by not having to actively drive the vehicle. One variant is this: gaming – ranging from attractive and entertaining games to modern learning programmes.

To find the most innovative concepts for completely new in-car experiences, Daimler is now starting a major competition for new entertainment ideas: the In-Car-Gaming Challenge. We are looking for exciting, creative ideas on all aspects of gaming. The best idea will also have an opportunity to find its way into the car. “With the In-Car Gaming Challenge, we are consciously following the principle of Open Innovation,” says Dr. Philipp Gneiting, Head of Open Innovation at Daimler. “It is above all extraordinary ideas with a high entertainment value that are most popular with car occupants. This is why we are looking for new and unconventional impulses which we will then jointly develop to the necessary maturity.”


Jerwood New Work Fund – 3rd June deadline

Funding for artists, artistic groups and artist-led organisations to undertake the research, development and creation of new work to enable a step-change in their practice and profile.

The Jerwood New Work Fund provides funding for the research, development, creation, production and dissemination of new work, with a focus on developing artistic practice.

It aims to advance artistic practice by encouraging applicants to investigate the creative process and take risks that lead to the development of unique new works destined to connect with a public audience…

This fund is focused on the initial creation process, but can support the full artistic cycle from the initial idea through to presentation. As with all our work, the priority is to support artists, curators and/or producers’ professional development, so we expect all proposals to demonstrate a significant step-change in their practice and/or career growth. We are comfortable not knowing what the outcome might be at the application stage.

Digital Placemaking – 10th May

“Digital Placemaking aims to enhance and deepen the relationship between people and places. We believe the best examples of digital placemaking are co-designed by different kinds of communities, using digital technology and creative solutions to improve or enhance the public experience of place.
Many of us already move seamlessly between digital and physical worlds in our day-to-day life. From Google Maps, to wearable technology, to playing Pokémon Go in the park; digital technology can make things easier, more enjoyable and more accessible. Of course, if it’s not done right, digital technology can also make things more confusing, alienating or overwhelming.

In the first Bristol+Bath Creative R+D Pathfinder, we’ll be bringing together new talent, university research and cutting edge industry and inclusion practice to address industry-wide challenges by making innovative work that finds its way to market and audiences.”

Sheff Doc Fest – Alternate Realities Commission – 25th February – extended to 6th March

With thanks to support from Arts Council England, Site Gallery and British Council, we are offering £20,000 for an artist(s) based anywhere in the world to create an imaginative digital project in documentary to be installed and exhibited in the Alternate Realities exhibition programme as part of Sheffield Doc/Fest’s 26th edition later this year: 6th – 11th June 2019. Additionally MUTEK will be inviting the successful commission winner to their 20th edition in Montreal (20-25 August, 2019) to speak about the work and then tour their project to MUTEK Montreal in 2020…


UWE Summer internship for 1st & 2nd year UWE undergrad students with Zubr

Zubr is one of the UK’s leading augmented and virtual reality studios, with a strong focus on research and development. In the Bristol region we have completed work for Aardman Animations, We the Curious, Bristol Old Vic and Limina VR Theatre, and further afield our work has been deployed to events in San Francisco, Barcelona and Dubai. Our work has been experienced by over 100,000 people worldwide, including families, exhibition delegates and professionals.

Currently we have a considerable amount of digital 3D work to undertake; ranging from period architecture and open-world environments to vehicles and 3D scan processing.

We are interested to hear from applicants with some of the following skills or experience:

  • Familiarity with 3D software – Preferably 3DSMax or Blender 2.7/2.8. Maya/C4D or Modo are less desirable but can be worked with
  • Key workflow skills – Ability to create clean and optimized topology and UV maps. A basic understanding of PBR texturing tools and practices. Substance painter of Quixel tools experience is a plus.
  • Experience using Photoshop for creating and editing technical control maps like – ID maps, Alphas etc.
  • Basic rigging and animation is a plus but not essential.
  • Experience using Unity or Ue4 game engines is a plus but again, not essential.

Please make it clear in your application which of these skills you have, and to what degree of proficiency. If you have other skills or experience different from these but you feel may be relevant to us, please still apply.

We anticipate that this role will be full time, but for the right candidate this is flexible, as are working hours.

You will be working at Zubr HQ in Montpelier, Bristol. No prior experience of working with virtual or augmented reality is required.

We operate a relaxed studio with office dogs, frequently-refilled biscuit tin, lunch outings, and no dress code – You’ll fit right in.

For the right candidate, there is a possibility to stay with us on a seasonal or part-time basis once the internship has ended!

We look forward to hearing from you 🙂

Application procedures

Send an email to info@zubrvr.com with ‘3D Artist – UWE Undergraduate Internship 2019’ in the subject. Include a cover letter and CV attached to the email, plus links to any portfolio materials you might have. We will respond to all applicants within a week of the close date. Shortlisted candidates will be asked to produce a quick 3D model to demonstrate their skills. We may begin interviewing candidates before the closing date. Good luck!


 

Scale Up 4 Growth – West of England – 7th March

S4G is a business support programme delivered in partnership between UWE Bristol, Foot Anstey and NatWest. Funded by the European Regional Development Fund (ERDF), it supports businesses in the West of England to grow, expand and scale. The aim of the programme is to enable businesses to develop their potential, create job opportunities, get ready to scale up and overcome barriers to growth.

S4G offers eligible businesses a range of support including access to grants, training, support from experts and scale-up solutions.

Applicants are invited to apply for grant funding and/or business workshops tailored to their needs.

Grant funding for growth projects

Eligible businesses can apply for grants of between £10,000 and £40,000, which will fund 37.5% of project costs. To be eligible, businesses will need to demonstrate their potential and ability to generate new jobs or increase turnover to achieve their growth ambitions.

—-

Innovate UK Smart Grants – February 2019

Opportunity to apply for a share of up to £20 million to deliver ambitious or disruptive R&D innovations with significant potential for impact on the UK economy.

Smart is the new name for Innovate UK’s ‘Open grant funding’ programme.

Innovate UK, as part of UK Research and Innovation, will invest up to £20 million in the best game-changing or disruptive ideas with a view to commercialisation.

All proposals must be business focused, rather than pure research. Applications can come from any area of technology (including arts, design, media or creative industries), science or engineering and be applied to any part of the economy.

Whilst we welcome projects that overlap with the grand challenge areas, we are also keen to support projects that are entirely outside these. Working in these areas is not a requirement to be eligible.

We may share application details with other public sector co-funders if this is appropriate.

We may consider eligible project costs over £2 million (but not exceeding £3 million), subject to the process set out under ‘Eligibility’.

Project size
Duration between 6 and 18 months: total eligible project costs between £25,000 and £500,000 (single company or collaboration). Duration between 19 and 36 months: total eligible project costs between £25,000 and £2 million (collaboration only).

—-

Digital health technology catalyst round 4: collaborative R&D – 10th April

UK businesses can apply for a share of up to £5 million to develop new digital health solutions. Projects can use the services of the NICE DataLab to help with real world data. This funding is from the Industrial Strategy Challenge Fund.

The Digital Health Technology Catalyst (DHTC) is a £35 million fund run over 4 years as part of the Industrial Strategy Challenge Fund.

It is a core element of the government’s plans to implement the Accelerated Access Review (AAR). It aims to address challenges the review identified in the development of digital health innovations, and to help grow the digital health sector.

Innovate UK, as part of UK Research and Innovation, is to invest up to £5 million in industrial research and experimental development projects. These must develop new digital technology solutions to healthcare challenges.

You must show how your project will improve the competitiveness and productivity of at least one UK SME involved in the project.

Innovate UK has partnered with the National Institute for Health and Care Excellence (NICE) to provide projects with real world data advisory services from DataLab. You must demonstrate in your application how these services are valuable to your project.

Project size

Your total eligible costs can be between £300,000 and £1 million.

Creative Technologist – 13 March

Watershed’s Creative Technologist works alongside the ICT team and Pervasive Media Studio residents to provide technical inspiration and support. The job requires someone with the ability to understand and inspire, listen and communicate, and invent and build to help brilliant ideas happen.

—-

Research Fellow – Augmented Reality Application Development with BIM, UWE – 28 March

UWE currently has a new opportunity for a Research Fellow in Augmented Reality Application Development with BIM to join the vibrant research team at the Big Data Enterprise and Artificial Intelligence Laboratory (Big-DEAL) within our Faculty of Business and Law.

The Research Fellow will be responsible for conducting independent academic and industrial research within the context of Natural Language Processing (NLP) for on-site building assembly in Augmented Reality and Building Information Modelling (BIM).

—-

Research Fellow – Conversational AI, UWE – 28th March

UWE currently has a new opportunity for a Research Fellow in Conversational AI to join the vibrant research team at the Big Data Enterprise and Artificial Intelligence Laboratory (Big-DEAL) within our Faculty of Business and Law.

The Research Fellow will be responsible for conducting independent academic and industrial research within the context of Natural Language Processing (NLP) for on-site building assembly in Augmented Reality and Building Information Modelling (BIM).

—-

Wallscourt Professor in Immersive Media, UWE – 6th March

The Wallscourt Professor in Immersive Media at UWE Bristol is an exciting opportunity for an exceptional individual to lead cross-disciplinary research and innovation and contribute to the delivery of teaching and learning in this field.

This post is newly established through the University’s strategic investment in excellence in research and innovation to support our emerging UWE Strategy 2030. The role is part-funded by the Wallscourt Foundation, a charitable foundation with historic links to UWE Bristol, along with investment by the University in line with its Strategy 2030.

The role relates directly to UWE Bristol’s Beacon Research Themes which are aligned with the priorities of UK Research and Innovation; the Government’s Industrial Strategy; and the University’s own research ambitions.

This is a full-time, permanent academic position, based in the Faculty of the Arts, Creative Industries and Education. For an initial three-year period your time will be devoted primarily to research with some contribution to teaching and learning. In subsequent years you will be expected to develop a mix of activities including externally-funded research, teaching and learning and internally-supported research time.

—-

Unity developers, Rob Eagle – ASAP

We are seeking two Unity developers, one senior and one junior, with experience in AR and/or MR headsets, preferably with the HoloLens. We have done some R&D on this project, ‘Through the Wardrobe’, that employs object recognition with physical objects in an installation to trigger interactive animations. Subject to funding and your availability, we will resume development in late March to April. Output is for international film/interactive festivals in 2019. This installation is part of the research of Rob Eagle, a UWE PhD student and Bristol VR Lab resident. Southwest-based developers from diverse backgrounds (BAME and LGBTQ+) highly encouraged. Please email expressions of interest to Rob with any examples of relevant work, availability and day rate: robweagle@gmail.com.

 

European Space Agency Virtual and Augmented Reality kickstart– 25thFebruary

WHAT WE OFFER
We offer funding and support to companies for business case assessment and the development of new space enabled VR/AR products and services.

Zero-equity funding up to €60K per activity
A personalised ESA consultant
Technical & commercial guidance
Access to our network of partners
Credibility of the ESA brand

WHAT WE LOOK FOR
Kick-start Activities elaborate the business opportunity and the technical viability of new applications and services exploiting one or more space assets (e.g. Satellite Communications, Satellite Navigation, Earth Observation, Human Space Flight Technology). This call for Kick-start Activities is dedicated to the theme “Virtual and Augmented Reality”, which means that the call is open to companies which intend to develop applications making use of these immersive technologies in different industry sectors…

—-

South West Creative Technology Network (SWCTN) – February 2019

The South West Creative Technology Network (SWCTN) is offering two £5K grants for teams made up of UWE academics and non-academic partners to carry out research around immersion. Projects should produce outputs which include a clear path for further funding (be it further research investment or a proposition for further private investment).

——

CreativeXR – February 2019

Digital Catapult and Arts Council England have announced an Open Call for a new cohort of content creators to join CreativeXR, a programme supporting the development of new virtual, augmented and mixed reality experiences within the creative industries. CreativeXR is seeking submissions which focus on creative, consumer-facing experiences enabled by immersive technologies.

——

Magic Leap Independent Creator Program – December 2018

Independent Creator Program offers grants between $20,000 and $500,000 to indie devs like you, with support from Magic Leap’s subject matter experts, hardware and resources throughout development, and 1:1 guidance from our Developer Relations team.

——

Audience of the Future, Production innovation for immersive content – November 2018

Audience of the Future Challenge, with a new £8m R&D fund, Production Innovation for Immersive Content, designed to support the growth of the creative immersive tech sector.

——

Seed Corn Funding Call from Jean Golding Institute – November 2018

The primary aim of this scheme is to support activities that will foster interdisciplinary research in data science (including AI) and data-intensive research. Priority workstreams include:

  • data-driven solutions to societal challenges
  • data visualisation and materiality
  • developing communities through data
  • addressing data as a shared knowledge base (information commons).

—–

Tourism AR Challenge 2018-19 November 2018

Up to £200,000 on offer for technology/tourism partnerships to develop industry exemplars.

Tourism NI is investing up to £200,000 to encourage tourism-focused innovation in Augmented Reality. We are looking for proposals from technology and tourism stakeholders with innovative digital ideas to develop the use of AR.

——

Virtual Realities: Immersive Documentary Encounters Commissioning Call

In partnership with Watershed, we are excited to invite bold and distinctive proposals to create nonfiction experiences in virtual reality. We are seeking to commission three original works, each receiving a £50k production budget and support from the commissioning and research teams.

——

Immersion Fellowships – July 2018

Apply to be an Immersion Fellow – The South West Creative Technology Network are offering 24 paid fellowships to people from industry and academia to think deeply about the potential, challenges and opportunities in the realm of immersion. Looking for people who combine an original R&D perspective on the theme with an open and exploratory approach. Fellows will work individually and within a cohort to engage in deep thinking, discussion and critique; drawing out potential opportunity and challenging current assumptions. They will be supported to spend time on an individual line of enquiry, developing new knowledge that can be shared with the cohort and more broadly.

——

Sweden VR, Sustainable Development Goals Contest – May 2018

Create an experience with a theme based on one, many or all of the UN’s Sustainable Development Goals. It is up to you how to express and handle the theme of the selected SDG.
There are four categories to choose from:

  • Category 1: 360° Video
  • Category 2: AR project
  • Category 3: Nature experience
  • Category 4: Mobile VR


——

ZUBR

3D Artists

Unity Developers
Production and studio management
Photography, video production, visual effects and post production
Other Development such as Xcode, Arduino, C++, C#, Javascript

We are looking for candidates at junior/mid experience level looking to move across to the exciting world of AR and VR, but no prior experience of this industry is necessary. We are looking to fill these roles at Zubr HQ, as such remote or freelance candidates would not be suitable.

——

Ultrahaptics

Software Engineer (Tools)

Ultrahaptics are looking for a dedicated Software Engineer (Tools) to join their agile team to work on new products using their innovative haptic technology for a global market.

——

Atticus

Full-time Senior Unity Developer

Atticus Digital is a BAFTA Cymru award winning digital agency working with clients on a global scale on a vast range of projects. We have created immersive virtual reality experiences, high quality 360 ̊ videos, bespoke apps and 3D animation. Atticus is looking for a Full-time Senior Unity developer to work with our busy team of VR/AR industry professionals in Cardiff.

——

Render Media

Digital Office Junior

Render are a fast growing, specialist business that work with clients to deliver technically innovative and cutting-edge VR, AR and app solutions, transforming businesses across marketing, product innovation, training and CSR. Growing rapidly and require a Digital Office Junior to join them on their exciting journey.
Digital Account Director

An immersive technology specialist, designing VR | AR |MR solutions in the engineering and aviation space, Render is growing, and growing quickly, as a result of incremental account growth, coupled with securing new high profile logos.


——

Dyson

Virtual Reality / Augmented Reality Research Engineer

——

Paramount Recruitment

Digital Project Manager

——

BMT Defence & Security UK

Software Developer

We are looking for experienced Software Developers to join our fun and inspiring team in our Bath office developing predominantly web-based software. As a team, we are also developing a number mobile/tablet apps and solutions in the areas of Big Data analytics, Virtual Reality (VR) and Augmented Reality (AR), so being able to demonstrate that you can learn and apply new technologies is just as important.

——

University of Bath

Research Software Engineer (Fixed Term)

The goal of this project is to create a new form of immersive 360° VR video – 6-DoF VR video – that will achieve unparalleled realism and immersion by providing freedom of head motion and motion parallax. Specifically, the aim is to accurately and comprehensively capture real-world environments, including visual dynamics such as people and moving animals or plants, and to reproduce the captured environments and their dynamics in VR with photographic realism, correct motion parallax and overall depth perception. 6-DoF VR video is a significant virtual reality capability that will be a significant step forward for overall immersion, realism and quality of experience.


Research Technician

A part-time Research Assistant position (FTE 0.5, grade 6) is available in the VR Lab at the Department of Psychology, University of Bath to work for 6 months on a collaborative project between the University of Bath and the University of Bristol supported by the British Academy under the supervision of Dr James Gregory and Dr Karin Petrini.


Research Associate (Fixed Term)

The main focus of this job is to research and develop novel algorithms for reconstructing the 3D geometry of the environments from the captured imagery by extending multi-view geometry/photogrammetry techniques to handle dynamic 360° environments. Extending image-based rendering to 360° environments will then enable 6-DoF motion within a photorealistic 360° environment with high visual fidelity, and will result in detailed 360° environments covering all possible viewing directions.

——

Aeropeople Ltd

3D Visualiser

Aeropeople are currently recruiting a 3D Visualiser on behalf of our client, a market leader in the design, manufacture and certification of aircraft interiors to join their successful team in Cwmbran.

——

_nology

Tech Graduate Scheme

——


Airbus

Landing Gear Internship

——

MBDA

Human Factors Undergraduate Industry Placement 2019
An exciting opportunity for an adaptable and enthusiastic undergraduate looking to develop their Human Factors (HF) skills and knowledge. You will play a vital role in a team considered to be an industry leader in Human Factors Integration (HFI).

——

University of Bristol

Research Associate

The University of Bristol has an exciting opportunity in their School of Chemistry as a Research Associate, to work on the development and application of next-generation virtual reality-enabled scientific simulation technology in the Intangible Realities Laboratory (IRL).

 

——


University of the West of England

Senior Lecturer in Virtual & Extended Realities [Programme Lead]

——

Bristol VR Lab

University Intern

We’re looking for a talented and enthusiastic student from a creative, digital, maker or other STEM-based subject areas to work with the Opposable team managing the Lab, members and partners.You will be working with the residents, members, partners and other guests of the lab, exploring the possibilities of the various virtual & augmented reality, motion capture, green screen and other immersive tools and devices we have.  This will be a dynamic role, with regular challenges posed by the BVRL staff or residents, which you will need to use problem-solving skills to investigate, then reflect back your results to wider groups. At certain points, the role may change, specifically if a partner poses a question or challenge we’d like explored and feel you are the best person for the challenge.

Lab Assistant

BVRL requires a Lab Assistant to help out with the day-to-day running of the premises.

This is a junior role to begin with and will likely be suited to someone that’s recently left university or looking to do an apprenticeship. Due to the nature of the Bristol VR Lab as a co-working space and focal point for the virtual reality industry, this job will serve as a perfect foot in the door for immersive technology industries such as VR/AR/MR.